Artificial Live Immerse Computer-generated Experience.
A Semester Project by Alexander Bodemer, Asher Usman, Ronald Yozafath Norori, Sergey Zhemkov and Valerie Neumaier.
1. Semester, 2016
Prof. Dr. Frank Gabler, Prof. Tilman Kohlhaase, Dipl. Kfm. Sven Poguntke, Prof. Claudia Söller-Eckert, Prof. Thorsten Greiner and Georg Struck.
Leadership in the Creative Industries
The Play and The Experience
For The Play we developed a story that takes place in a future 40 years from now, in here an immersive world in where people explore virtual locations using full body avatars is as widely used as the internet is today.
A.L.I.C.E
Artificial Live Immerse Computer-generated Experience is the next big thing, an app with an algorithm that replicates the real world inside a brain device, in ALICE users can explore and modify real-world locations.

Transmedia Approaches
The main hub of our experience was the ALICE Mini App, a web-app that simulated the interface of a smartphone from the future. From this application users, can launch each one of our Transmedia Products (Stalker App, Live Polling Interaction, 360° Streaming) from their phones.
One of the major points of interactions is the VR Game that let users dive into the story from the perspective of one of the characters using a virtual reality headset.
