SS 2017, 2. Fachsemester
Connected art installation.
A shortfilm including a music video sequence accompanied by a transmedial campaign.
Your future l Our vision.
An interactive transmedia web series that tells a fictional story about an SPD party leadership election.
An interactive and transmedia kit designed for students between 9 and 12 years of age.
The semester topic of SS 17 was to conceptualize a Transmedia Game/web-serial for a (fictive) political campaign.
Life and other disasters.
An interactive and transmedia story.
An alternate reality experience.
Not every strange thing is evil.
WS 2016/17, 1. Fachsemester
Find your perfect match.
WS 2016/17, 2. Fachsemester
A transmedia science fiction thriller about the much-discussed topic of media manipulation.
Louise, who feels responsible for the death of her children, finds comfort in creating virtual copies of them in a virtual reality.
A three-act story developing through immersive advertising and a theatre play with audience participation.
Dive into a real immersive adventure story.
The future of theater is PLAY.
Artificial Live Immerse Computer-generated Experience.
SS 2016, 2. Fachsemester
the workshop facilitator’s personal guide for better workshops, faster.
An intermedia and international gameplay experience that is entertaining, inspiring and stimulates collaboration across departments.
SS 2016, 1. Fachsemester
A stress compensation tool called Skwisie.
Lost in Innovation is an interactive Mockumentary, linking education and entertainment
Our visitors would create their own narrative together with each other, through a church that has one of the strongest and longest stories in the world.
Humanity faces a new disease and needs to find a way to diagnose it in time to start the treatment and prevent death.
SS2016, 2. Fachsemester
Do you think about time?
SS 2016, 3. Fachsemester
An analogue storytelling framework for interaction designers.
WS 2015/16, 3. Fachsemester
Time goes by but some parts remain
WS 2015/16, 1. Fachsemester
Sense the feeling of discovery
WS 2015/16, 2. Fachsemester
A Storyfied Real Escape Game with Pre & After Experience
Immersive Installation in the Church of the Redeemer, Jerusalem